Someone's trying to write characters out of the script in this suspenseful crossword puzzler featuring PI Rosco Polycrates and crossword editor Belle Graham. Belle Graham is mired in New England's snowy, late-January gloom when Hollywood comes calling. Seduced by visions of relaxing poolside in sunny Los Angeles, she heads to Hollywood to create a puzzle for a TV movie based on a crime she and her husband Rosco Polycrates recently cracked. The hook is that the show is interactive - viewers get to solve the crime on air with Belle. The trouble starts when Belle discovers that someone has replaced her crossword with a brand-new set of clues. Then a series of suspicious accidents culminates in murder. In a case in which everyone's under suspicion - and all are harboring secrets - the backstage backstabbing is heating up to a fever pitch. Now Rosco's jetting out to La-La Land to help Belle sort out the clues while the truth is still in development and a killer could make this show a done deal. This audiobook includes six crossword puzzles that contain clues to solving the mystery and can be downloaded as a PDF, with answers. PLEASE NOTE: When you purchase this title, the accompanying reference material will be available in your My Library section along with the audio. 1. Language: English. Narrator: Noah Michael Levine. Audio sample: http://samples.audible.de/bk/adbl/020381/bk_adbl_020381_sample.mp3. Digital audiobook in aax.
When Dr. Phil's viewers need help turning their job search woes into employment success, he turns to Tony Beshara. Beshara, who has been in the business of finding jobs for professionals of all types for over 30 years, has personally placed thousands of individuals, and runs one of the most successful placement and recruiting firms in the United States. He knows firsthand what works and what doesn't, as well as the heavy emotional toll a frustrating job search can take on even the hardiest and most optimistic people. Luckily, he also knows a solution.In The Job Search Solution, Beshara presents a simple yet incredibly powerful step-by-step system that allows you to personally control your own day-to-day job search process. In addition to illuminating real-life job search stories, the audio contains interactive exercises, practical Dos and Don'ts, and other essential tools.Learn:What 97 percent of American businesses are really looking for when hiringHow family and friends can be enlisted to help in the job search processHow factors such as age and employment history can affect the job search - and how you can manage these issuesWhat the real purpose of an interview is, and how you can effectively "structure' your presentation in order to get asked back...and then get hired.The competition for jobs is tougher than ever. Both practical and empowering, The Job Search Solution gives you the advantage you need to take control of your job search and get the job you want. 1. Language: English. Narrator: Tony Beshara. Audio sample: http://samples.audible.de/bk/gdan/000222/bk_gdan_000222_sample.mp3. Digital audiobook in aax.
This is an interactive quiz based on the American TV political/suspense drama entitled The Killing, which is based on a Danish TV series entitled, Forbrydelsen and is produced by AMC. The American TV program lasted for four seasons and is now available for streaming on Netflix for a monthly subscription fee. The Killing stars many talented actors including Mireille Enos (World War Z). In the first season of the smash hit AMC TV program, Seattle Police Detectives Lyndon and Holder try to come to terms with the tragedy that strikes the Larsen family who did not know their daughter, Rosie, quite as well as they thought they did. Lyndon is preoccupied with other personal and family matters during the Rosie Larsen case, but she manages to penetrate the fog of the western sea board, and give this "missing persons" case the attention that it and the Larsen family deserve. Holder is not exactly an ideal role model for young people as he and Lyndon wrestle with their own personal demons, as the political campaign of a popular councilman becomes embroiled in the case as well. What possibly could an upstanding member of city council, who is now running for Mayor, have to do with the disappearance of a charming young girl with a promising future in front of her? Season One delves into this question with numerous other suspects coming to haunt the clarity of the case. Even though it officially began as a Nordic crime series, The Killing has now become engrained within the American psyche of millions of American TV viewers! In the following sections, you will be given a series of multiple-choice and true/false questions regarding the story line, characters, and dialogue of the television series. 1. Language: English. Narrator: Trevor Clinger. Audio sample: http://samples.audible.de/bk/acx0/065899/bk_acx0_065899_sample.mp3. Digital audiobook in aax.
In The Functional Art, instructor Alberto Cairo explains how information graphics and visualizations are cognitive tools that extend our perception and how we can use them to see beyond lists of numbers, variables, and phenomena to identify patterns and trends that would be invisible otherwise. The book also includes a DVD-ROM containing 90+ minutes of video tutorials that expand on the concepts explained in the book as well as exercises that viewers can use to put their newly found skills to the test. Product Description Unlike any time before in our lives, we have access to vast amounts of free information. With the right tools, we can start to make sense of all this data to see patterns and trends that would otherwise be invisible to us. By transforming numbers into graphical shapes, we allow readers to understand the stories those numbers hide. In this practical introduction to understanding and using information graphics, you'll learn how to use data visualizations as tools to see beyond lists of numbers and variables and achieve new insights into the complex world around us. Regardless of the kind of data you're working with-business, science, politics, sports, or even your own personal finances-this book will show you how to use statistical charts, maps, and explanation diagrams to spot the stories in the data and learn new things from it. You'll also get to peek into the creative process of some of the world's most talented designers and visual journalists, including Condé Nast Traveler's John Grimwade, National Geographic Magazine's Fernando Baptista, The New York Times' Steve Duenes, The Washington Post's Hannah Fairfield, Hans Rosling of the Gapminder Foundation, Stanford's Geoff McGhee, and European superstars Moritz Stefaner, Jan Willem Tulp, Stefanie Posavec, and Gregor Aisch. The book also includes a DVD-ROM containing over 90 minutes of video lessons that expand on core concepts explained within the book and includes even more inspirational information graphics from the world's leading designers. The first book to offer a broad, hands-on introduction to information graphics and visualization, The Functional Art reveals: . Why data visualization should be thought of as "functional art" rather than fine art . How to use color, type, and other graphic tools to make your information graphics more effective, not just better looking . The science of how our brains perceive and remember information . Best practices for creating interactive information graphics . A comprehensive look at the creative process behind successful information graphics . An extensive gallery of inspirational work from the world's top designers and visual artists On the DVD-ROM: In this introductory video course on information graphics, Alberto Cairo goes into greater detail with even more visual examples of how to create effective information graphics that function as practical tools for aiding perception. You'll learn how to: incorporate basic design principles in your visualizations, create simple interfaces for interactive graphics, and choose the appropriate type of graphic forms for your data. Cairo also deconstructs successful information graphics from The New York Times and National Geographic magazine with sketches and images not shown in the book. Introduction - What Infographics and Visualizations Are PART 1 - Foundations Chapter 1 - Why Visualization - From Data to Wisdom Chapter 2 - Form and Function - Visualization as a Technology Chapter 3 - The Beauty Paradox - Art and Communication Efficacy Chapter 4 - Exposition, Exploration, And the Complexity Challenge PART 2 - History Chapter 5 - Here Be Dragons - On the Origins of Maps Chapter 6 - Lights of Reason - the Dawn of Scientific Illustration Chapter 7 - A Scottish Engineer And a Century of Revolutions - the History of Charts PART 3 - Cognition Chapter 8 - The Eye and the Visual Brain Chapter 9 - Non-sensed Perception Chapter 10 - Images in the Brain PART 4 - Practice Chapter 11 - The Creation Process in Infographics and Visualization Chapter 12 - Interactive Graphics and Visualization APPENDIX - Projects from leading practitioners in the field, explained in detailIn The Functional Art, instructor Alberto Cairo explains how information graphics and visualizations are cognitive tools that extend our perception and how we can use them to see beyond lists of numbers, variables, and phenomena to identify patterns and trends that would be invisible otherwise. The book also includes a DVD-ROM containing 90+ minutes of video tutorials that expand on the concepts explained in the book as well as exercises that viewers can use to put their newly found skills to the test."Read It. There is really nothing else to say. If you care about how visualization is used to communicate to people, this is the book for you. If you're a journalist, you need to read it. If you're an academic doing visualization research, you really, really need to read it. This is the stuff we've been missing in visualization for the last 25 years. Don't trust my opinion? Nick Diakopoulos thinks it will be the standard text for visual journalists going forward , and even Stephen Few likes it. " - Robert Kosara, EagerEyes
Research paper from the year 2008 in the subject Communications - Movies and Television, grade: 1,1, London Metropolitan University (London Metropolitan University), course: Marketing & PR in Music and Media Industries, language: English, abstract: Pod NiTES© is an all new and innovative multi-format show proposed by Fremantle Media. The show is a reality based music programme and sees sixteen contestants (in groups of four) living and competing together for a total of six weeks. The show deals with four different music genres (Pop, Rock, Jazz and R&B) each represented by a different celebrity mentor. The task the four teams face each week is to create a brand new song within a different genre every time. Presented by Sharon Osbourne and Will Young the show contains weekly podcasts, live performances by contestant teams and mentors opinions on the performances. Footage as to how the songs were created and what friction occurred within the house will be shown as well. In the end the public will decide which team wins by downloading their favourite song via iTunes. The team whose songs have been downloaded the most often will win. Pod NiTES© targets the already existent audience of reality TV and responds to their lifestyle by offering live podcasts as well as other interactive services. By teaming up with Apple UK Pod NiTES© promises to be a high profile music show enabling ITV to not only attract various other advertisers but to also offer the viewers an insight into the different music genres and hence widening their cultural horizon. Being broadcast every Saturday night for six weeks following the end of The X Factor, Pod NiTES© will replace the likes of Soapstar Superstar and cost the channel an approximated £ 6m.
As poets continue to use digital media technology, functionalities of computing extend aesthetic possibilities in documents focusing attention on crafting verbal content. Utility of these machines and tools enables multiple types of compounded articulation (combinations of verbal, visual, animated, and interactive elements). Building larger public awareness of the mechanics of digital poetry, New Directions in Digital Poetry aspires to influence the formation of writing with media in literary society of the future, specifically as a record of a particular technological era. Emerging from these studies is that digital poetry as a WWW-based, networked form happens 'in stages', 'on stages'. Few works require singular responses from viewers - both composition of works and viewing them are processes involving multiple steps and visual scenarios. For anyone interested in the interplay of poetry and technology, this book provides an informed look at digital poetry in its contemporary state. In the process of performing 'close readings,' Funkhouser makes suggestions and provides methods for viewing works, for audiences perhaps unfamiliar with mechanical and semiotic conventions being used.
'Play art' or interactive art is becoming a central concept in the contemporary art world, disrupting the traditional role of passive observance usually assumed by audiences, allowing them active participation. The work of 'play' artists - from Carsten Höller's 'Test Site' at the Tate Modern to Gabriel Orozco's 'Ping Pond Table' - must be touched, influenced and experienced; the gallery-goer is no longer a spectator but a co-creator. Time to Play explores the role of play as a central but neglected concept in aesthetics and a model for ground-breaking modern and postmodern experiments which have tended to blur the boundary between art and life. Moving freely between disciplines, Katarzyna Zimna links the theory and history of 20th and 21st century art with ideas developed within play, game and leisure studies, and the philosophical theories of Kant, Gadamer and Derrida, to critically engage with current discussion on the role of the artist, viewers, curators and their spaces of encounter.
Play art' or interactive art is becoming a central concept in the contemporary art world, disrupting the traditional role of passive observance usually assumed by audiences, allowing them active participation. The work of 'play' artists - from Carsten Holler's 'Test Site' at the Tate Modern to Gabriel Orozco's 'Ping Pond Table' - must be touched, influenced and experienced; the gallery-goer is no longer a spectator but a co-creator. Time to Play explores the role of play as a central but neglected concept in aesthetics and a model for ground-breaking modern and postmodern experiments that have intended to blur the boundary between art and life. Moving freely between disciplines, Katarzyna Zimna links the theory and history of 20th and 21st century art with ideas developed within play, game and leisure studies, and the philosophical theories of Kant, Gadamer and Derrida, to critically engage with current discussion on the role of the artist, viewers, curators and their spaces of encounter. She combines a consideration of the philosophical implications of play with the examination of how it is actually used in modern and postmodern art - looking at Dada, Surrealism, Fluxus and Relational Aesthetics. Focusing mainly on process-based art, this bold book proposes a fresh approach - reaching beyond classical cultural theories of play.
The collections of museums, galleries and online art organisations are increasingly broadening to include more new media art. Because new media is used as a means of documenting, archiving and distributing art, and because new media art might be interactive with its audiences, this highlights the new kinds of relationships that might occur between audiences as viewers, participants, selectors, taggers or taxonomisers. New media art presents many challenges to the curator and collector, but there is very little published analytical material available to help meet those challenges. This book fills that gap. Drawing from the editor's extensive research and the authors' expertise in the field, the book provides clear navigation through a disparate arena. The authors offer examples from a wide geographical reach, including the UK, North America and Asia and integrate the consideration of audience response into all aspects of their work. The book will be essential reading for those studying or practicing in new media, curating or museums and galleries.